Logo by Nicolas Katsis And with that, Van Helsing is done! It is available to download here for anyone to play. But now it's time to sit back and reflect on the project and how it went. Overall, I think it went really well. 3 / 4 of us were really interested and invested into the project, each devoting a lot of time and commitment towards it. From talking with my teammates, we all share the same sentiment that we'd really have liked more time to continue building and fleshing out the game. We see a lot of potential in the concept. From a technical point of view, there are definitely elements I would change or improve if we continued to develop this: - One of the bigger points would be in the zombies; Currently, upon spawn, all zombies move towards the player, which makes it rather easy for the player to jump over the amassed horde and then beeline it to the exit. If I had time, I'd have implemented a system wherein zombies that are not close to the player roam aimlessly...
Developer Logs for JDM, currently studying Game Technology at UoP