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Showing posts from December, 2023

Game Jam #3 - Feathers & Shadows (PART 1) - Entering the third dimension

  And we're back! New team, new engine, new problems. Game Jam 3 increased the team size to 6/7 people, made it 4 weeks long instead of 3 and, of course, introduced the new theme: Platformer. This was a lot more generic than the past theme and really opened the door for a lot of different interpretations. My team consisted of the following: - 2 Programmers (Including me) - 2 Artists - 2 Designers Like last time, my group did not get a producer, and unlike last time, this will prove to be a prevalent issue later down the road. But at the start, it was fine. On Van Helsing, we played to our strengths; The artist was best at pixel art, and so that was the style we went for; Me & the other Coder came from pythonic backgrounds, so we chose Godot for its similar language. And while that is the best approach to create a good product, it isn't the best for learning. As such, this time round I wanted to challenge myself & the group, so we ran the logic in reverse. The Artists ha...