Unicorn model by Katie Eckton This week's progress was light on the programming side but heavy in the art department. The other programmer successfully created some simple enemy AI that scanned for the player in a 'visible' radius and, when seen, would move towards them. The player would need to outflank the AI or leave the defined area in which the AI could move (to avoid it falling off the edge). As this was not my work I won't be detailing it here, instead you can find that in the programmer's own logs/diary. My focus this week, after getting the project back, was on importing the 3D assets created by the 2 artists. In theory, this sounds like a simple task, akin to opening a document sent via email... ...it was not. Objects & Materials In 3DS Max (the 3D modelling software we use), you can, of course, create a single 'model' from a bunch of smaller objects & shapes. However, when you export this model, none of the objects will be 'linked...
Developer Logs for JDM, currently studying Game Technology at UoP